﻿namespace Firefly.Framework.Input
{
    public class GamePadDPadMapEventArgs : ButtonMapEventArgs
    {
        public GamePadDPadMapEventArgs()
            : base()
        {
        }

        public GamePadDPadMapEventArgs(bool isUp, bool isDown, bool wasPressed, bool wasReleased, bool wasHeld)
            : base(isUp, isDown, wasPressed, wasReleased, wasHeld)
        {
        }

        public GamePadDPadMapEventArgs(GamePadDPadMap buttonMap)
            : base(buttonMap as IButtonMap)
        {

        }
    }
}
